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Werewolf Players Guide (Werewolf: Apocalypse White Wolf 1993 WW3202)

$ 5.27

Availability: 50 in stock
  • Refund will be given as: Money Back
  • Brand: White Wolf
  • All returns accepted: Returns Accepted
  • Condition: Good (G) - The copy has seen a great deal of use but is still a serviceable copy. Major flaws are noted.
  • Restocking Fee: No
  • Return shipping will be paid by: Seller
  • Format: Hardcover
  • Publication Year: 1994
  • Item must be returned within: 30 Days
  • Language: English
  • Character Family: Werewolf: The Apocalypse

    Description

    White Wolf The Werewolf Player's Guide A Complete Player's Handbook for Werewolf: The Apocalypse "Gather, cubs, and hear the song of the mighty Garou, they Dying Race, the last Defenders of Gaia. Long have they fought against the rising dark, against the corruption that is the Wyrm. Though wounded and in pain, they fight on, alone against the End. None listen to their pleas, none heed their call. Only the Garou still Rage!" - Maverick Tongue, Galliard of the Silver Fangs Rage against the Dying of the Light In the face of apocalypse, the Garou need every power they can muster against the armies of corruption and decay. The Werewolf Players Guide includes new powers for the battle, from powerful Gifts to amazing fetishes. Herein are detailed the strengths of the Garou -- and their weaknesses. Discover the different camps within the 13 tribes who all vie for their own visions of the world. Sit in on a moot, from the Opening Howl to the predawn Revel. Witness the Litany enforced by the mighty Silver Pack. Uncover the secrets of the other werefolk, hiding throughout the world and nursing their ancient hate. The Werewolf Players Guide will enrich any Werewolf chronicle. Werewolf Players Guide includes: New character creation options, including Merits & Flaws, Personality Archetypes and new Gifts. Expanded rules for Rage and combat, including Klaive dueling and the Garou martial art of Kailindo. The other shapeshifters of the world, from the uncanny Bastet catfolk to the bizarre Anasazi werespiders. The Werewolf Player's Guide is a 222-page core rulebook for player's to use in character creation and to enhance their Werewolf: The Apocalypse storytelling game experience. Published by White Wolf Publishing 1993 WW3202 ISBN: 1-56504-057-0 Softcover 222 pages Condition GOOD Previously Owned. Cover surfaces show considerable wear with scuffing, scratching, and plastic coating has a good deal of wrinkling with some peeling along edges. Page edges show discoloration from age and what appears to be mildew stains from poor storage. Pages are tight, lightly yellowing, and unmarked. Please view actual scans.
    Werewolf Players Guide (Werewolf: Apocalypse White Wolf 1993 WW3202)
    Werewolf Players Guide (Werewolf: Apocalypse White Wolf 1993 WW3202)
    Click images to enlarge
    Description
    White Wolf
    The Werewolf Player's Guide
    A Complete Player's Handbook for Werewolf: The Apocalypse
    "Gather, cubs, and hear the song of the mighty Garou, they Dying Race, the last Defenders of Gaia.  Long have they fought against the rising dark, against the corruption that is the Wyrm.  Though wounded and in pain, they fight on, alone against the End.  None listen to their pleas, none heed their call.  Only the Garou still Rage!"
    - Maverick Tongue, Galliard of the Silver Fangs
    Rage against the Dying of the Light
    In the face of apocalypse, the Garou need every power they can muster against the armies of corruption and decay.  The Werewolf Players Guide includes new powers for the battle, from powerful Gifts to amazing fetishes.  Herein are detailed the strengths of the Garou -- and their weaknesses.  Discover the different camps within the 13 tribes who all vie for their own visions of the world.  Sit in on a moot, from the Opening Howl to the predawn Revel.  Witness the Litany enforced by the mighty Silver Pack.  Uncover the secrets of the other werefolk, hiding throughout the world and nursing their ancient hate.  The Werewolf Players Guide will enrich any Werewolf chronicle.
    Werewolf Players Guide includes:
    New character creation options, including Merits & Flaws, Personality Archetypes and new Gifts.
    Expanded rules for Rage and combat, including Klaive dueling and the Garou martial art of Kailindo.
    The other shapeshifters of the world, from the uncanny Bastet catfolk to the bizarre Anasazi werespiders.
    The Werewolf Player's Guide is a 222-page core rulebook for player's to use in character creation and to enhance their Werewolf: The Apocalypse storytelling game experience.
    Published by White Wolf Publishing 1993
    WW3202
    ISBN: 1-56504-057-0
    Softcover
    222 pages
    Condition
    GOOD
    Previously Owned.
    Cover surfaces show considerable wear with scuffing, scratching, and plastic coating has a good deal of wrinkling with some peeling along edges.
    Page edges show discoloration from age and what appears to be mildew stains from poor storage.
    Pages are tight, lightly yellowing, and unmarked.
    Please view actual scans.
    Payment
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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